In the following room, there are clues on various fixtures. Follow the clues to get the Laboratory Permit and then get out of the room.
For each of the text box you encounter from clicking on fixtures in this
room, you are supposed to type in the key or tool you wish to use.
Below is the step by step walkthrough. You have to enter the red text
into the text boxes in game, please keep in mind the answers to the text
boxes are case-sensitive. (It's best to type the name of the item
exactly as the NPC refer it to.)
- 1) Desk: Look Below the desk, you will get a Short Stick.
- 2) Bed: Look Below the bed, you will find another Short Stick (and another item hidden under the bed). You put the two sticks end to end and got a Long Stick.
- 3) Bed (again): Look Below the bed again, use the Long Stick to pull out the object you previously can't reach (type 'Long Stick' in the text box). You will get a Cube Model.
- 4) Cup (Goblet): Look what is inside, you will find a Rusty Key.
- 5) Shelf (Chemicals): Use the Rusty Key. You will get a Green Key.
- 6) Closet (Cabinet): Use the Green Key to open the closet, you will get a Polygon Model.
- 7) Documents (Bundle of Files): Search the documents. You will find a Red Key.
- 8) Drawer: Open the drawer with the Red Key. You will get a Jackknife.
- 9) Picture: Use the Jackknife on the picture, you will see a set of number behind the picture. You should write down this set of numbers for later use.
(In
eAthena there are only 3 sets of numbers. If you enter spammed the
numbers away, you might want to try these: 4 3 2 9 1 6 8 2 7, 3 6 4 1 2 8
7 1 5 or 4 9 3 7 6 2 8 6 6.)
- 10) Box (1) (Chest): Take the axe in the box.
- 11) Barrel: Break the barrel with the Axe.
Examine the barrel after you break it. You will get a number panel
with the numbers 1~9. At this time, you will be asked to input 9
numbers into the panel.
Take the set of numbers you obtained from behind the picture, enter it one by one into the panel.
When you typed in the correct numbers, the box will open and a Yellow Key is inside.
- 12) Power Generator: Use the Yellow Key to turn off the machine.
- 13) Lamp (Status Light): Smash the Light. A Black Key will fall out.
- 14) Experiment Tube: Use the Black Key. You will get an Oval Model
- 15) Box (2): For the Oval hole insert the Oval Model. For the Cube hole insert the Cube Model. For the Polygonal hole insert the Polygon Model. After all holes are filled with keymodels, examine the box again and open it. You will find a Laboratory Permit.
- 16) Test Tube (again): Use the Laboratory Permit and a stair leading down will appeared on the floor. Go Down.
- Next you will see yourself in a sewer, just walk your way out.
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